Donnerstag, 1. August 2013

Sonntag, 28. April 2013

Flying with Remy in the UK

Last weekend I was flying with Remy from White Waltham Airfield (see West London Aero Club):


It was a beautiful day for flying and you can click through more photos here (just click on the top photo to see the next page).


Montag, 25. März 2013

Sneak preview of a Maya to Arnold translator

Because I'm not planning to give another FMX talk this year I started showing some screenshots of my current rendering research/tests on my render forum:


In this case I took a Radiance scene and imported it with my own Radiance importer into Blender, exported it with my own Blender to Arnold (BtoA) exporter to Arnold's .ass scene description, and imported it with my custom Maya translator (import and export) into Maya (on OS X).


The second screenshot shows the same pipeline (import into Blender, export to .ass, import into Maya). If re-exported from Maya you will end up with exactly the same picture rendered by Arnold but as you can see the new Cycles renderer (shipping with the latest Blender releases) matches already very well the output of Arnold (if color correction etc. is handled correctly and some pitfalls are avoided). The full post can be found here.

At some point my experiments will go into a direction where I can store a scene and materials independently of the renderer(s) being used and to switch between different renderers (and algorithms) on the fly.

Freitag, 25. Januar 2013

Spread the word





Blochi's book is out. Get a copy if you do
photography or CG images. It will explain all you need to know about High-Dynamic-Range-Imaging, software to manipulate and view those kind of images and explain the results you can expect ...
http://www.hdrlabs.com/book/index.html

Sonntag, 7. Oktober 2012

Forum and WordPress

This weekend I took my web page to a new level by upgrading the disk space on the server, installing software to support a more professional look for future announcements (using WordPress), and creating a forum I will announce at the Blender Conference 2012. The forum is based on Simple Machines Forum (SMF) software package.


Once announced I hope to get some guest or users who share their experience with various renderers and make scenes public available for download, so that someone else can take the geometry, apply shaders, and render with his/her favourite renderer.